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SctachMaths Part1 Educator Guide
  • Introduction to Module 1: Tiling Patterns
    • Introduction to Module1
      • Tutorial video
  • Moving, Turning and Stamping
    • Learning objective
    • Drag and Stamp
    • Drag, Turn and Stamp
    • Move, Turn and Stamp
    • Simple Scripts
  • Repeating and Alternating Patterns
    • Learning objective
    • Repeating Flowers
    • Calculating Angles
    • Alternating Flowers
    • Repeating and Alternating
  • Creating Circular Rose Patterns
    • Learning objective
    • Moving Forwards and Backwards
    • Predicting Patterns
    • Combining Different Costumes
  • Defining Your Own Pattern Blocks
    • Learning objective
    • Defining your Own Pattern Blocks
    • Reading Scripts
    • Building a Row of Roses
    • Rose of Roses
  • Module 1 Success Criteria
    • Success Criteria
  • Introduction to Module 2: Beetle Geometry
    • Introduction to Module 2
  • Exploring Pen
    • Learning Objective
    • Drawing Numerals
    • Swapping Blocks
    • I am Beetle
    • Different Drawing Algorithms
  • Drawing Polygons
    • Learning Objective
    • Drawing Regular Polygons
    • Polygon Scripts
    • Using and Defining My Blocks
    • Combining New Blocks
  • Discovering Dots
    • Learning Objective
    • Dots and Dashes
    • Picture Predictions
    • Swarming Dots
    • A Sky Full of Stars
  • Pen Project: Nature Scenes
    • Learning Objective
    • Drawing Trees
    • Reading Scripts
    • A Walk in the Woods
    • Life’s a Beach
  • Module 2 Success Criteria
    • Success Criteria
  • Module 3: Interacting Sprites
    • Introduction to Module 3
    • Starter Projects
  • Animating Sprites
    • Learning Objective
    • Multiple Sprites
    • Teleporting Nano
    • Jumping Tera
    • Walking Pico
  • Encountering Conditions
    • Learning Objective
    • Repeat Until…
    • Touching Colour?
    • Walking in the Air
    • True or False?
  • Broadcasting Messages
    • Learning Objective
    • Broadcast & Receive
    • Introductions: One to One
    • Come to Tera: One to Many
  • Interactive Stories
    • Learning Objective
    • Reading Scripts
    • The Story of the Sprites
  • Module 3 Success Criteria
    • Success Criteria

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We help schools introduce Computational Thinking to learners. Our learning activities offer opportunities for learners to develop their abilities for logical thinking and problem solving through creative computing, robot programming and Math exploration.

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